Client Development
Cocos2d-X
Cross-Plattform Layouting
For each view there is only one single layout that will be used for any target device resolution, resources are used from a pool of different resolution qualities
Tile Engine
Isometric Tilemap
- N*M Tiles (expendable)
- Diamond View
- Object Context Menus
Interactions
- Move/Scale Tilemap
- Add/Remove Objects
- Select Objects
- Move Objects
- Upgrade Objects
- Connect Objects
Objects
- Buildings (e.g. Houses)
- Connectables (e.g. Streets, Rivers)
- Removables (e.g. Waste, Enemies)
- Animated Objects (e.g. People)